The Occluded Forest
3D ANIMATION
A design sprint VR experience built in Unity, aimed at shaping and cultivating perception. Crafted utilizing Gibson's Ecological Approach to Visual Perception.
Duration
3 weeks
ADVISED BY
Axel Roesler
MY ROLE
Animator
TOOLS
Blender
Team
Lia Chon
Kaitlyn Ellington
Hayden Kim Dernbach
Macks Brooks
Caleb Aguiar
The Occluded Forest
The Occluded Forest
3D ANIMATION
3D ANIMATION
A design sprint VR experience built in Unity, aimed at shaping and cultivating perception. Crafted utilizing Gibson's Ecological Approach to Visual Perception.
Team
Lia Chon
Kaitlyn Ellington
Hayden Kim Dernbach
Macks Brooks
Caleb Aguiar
Duration
3 weeks
ADVISED BY
Axel Roesler
MY ROLE
Animator
TOOLS
Blender
“Surfaces are perceived as extended in space through their reveal and concealment as we move.”
“Surfaces are perceived as extended in space through their reveal and concealment as we move.”
“Surfaces are perceived as extended in space through their reveal and concealment as we move.”
THE CHALLENGE
THE CHALLENGE
An experience dependent upon user's perception.
An experience dependent upon user's perception.
An experience dependent upon user's perception.
We were tasked with crafting a VR experience that explained Gibson's principle of occlusion.
We were tasked with crafting a VR experience that explained Gibson's principle of occlusion.
We concocted a forest landscape. With the rich forest as the backdrop, certain silhouettes look like deer antlers, only for them to revealed as tree branches. Clarity can only be afforded if the traveler is curious enough.
We concocted a forest landscape. With the rich forest as the backdrop, certain silhouettes look like deer antlers, only for them to revealed as tree branches. Clarity can only be afforded if the traveler is curious enough.
